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You can use this code to quickly create files from the template editor in HA . I use it mainly for ` emulated_hue ` and to quickly add in new Customize options to all things HA !
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For the sandbox .
{ % set trigger = { ' entity_id ' : ' sensor.downstairs_thermostat_hvac_state ' , ' to_state ' : ' cooling ' } % }
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Create fast Customize for groups , sensors , covers etc . . .
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{ % for state in states . sensor - % }
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{ % if loop . first % }
{ % elif loop . last % }
{ % else % }
{ % endif % }
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{ { - state . entity_id } } :
friendly_name : ' {{ state.attributes.friendly_name|replace( " _ " , " " ,)|title() if state.attributes.friendly_name is defined else state.name|replace( " _ " , " " ,)|title() }} '
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emulated_hue : { { state . attributes . emulated_hue if state . attributes . emulated_hue is defined else ' False ' } }
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hidden : { { state . attributes . hidden if state . attributes . hidden is defined else " False " } }
{ { ' icon: ' + state . attributes . icon if state . attributes . icon is defined } }
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{ { ' homebridge_cover_type: ' + state . attributes . homebridge_cover_type if state . attributes . homebridge_cover_type is defined } }
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{ % endfor - % }
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#########################################################
Create fast Customize for lights . yaml
{ % for state in states . light - % }
{ % if loop . first % }
{ % elif loop . last % }
{ % else % }
{ % endif % }
{ { state . entity_id } } :
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friendly_name : ' {{ state.attributes.friendly_name|replace( " _ " , " " ,)|title() if state.attributes.friendly_name is defined else state.name|replace( " _ " , " " ,)|title() }} '
{ { - ' icon: ' + state . attributes . icon if state . attributes . icon is defined } }
emulated_hue : { { state . attributes . emulated_hue if state . attributes . emulated_hue is defined else ' False ' } }
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hidden : { { state . attributes . hidden if state . attributes . hidden is defined else " False " } }
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{ % - endfor - % }
#########################################################
Create fast Customize for Input_Boolean . yaml
{ % for state in states . input_boolean - % }
{ % if loop . first % }
{ % elif loop . last % }
{ % else % }
{ % endif % }
{ { state . entity_id } } :
friendly_name : ' {{ state.attributes.friendly_name|replace( " _ " , " " ,)|title() if state.attributes.friendly_name is defined else state.name|replace( " _ " , " " ,)|title() }} '
{ { - ' icon: ' + state . attributes . icon if state . attributes . icon is defined } }
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emulated_hue : { { state . attributes . emulated_hue if state . attributes . emulated_hue is defined else ' False ' } }
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hidden : { { state . attributes . hidden if state . attributes . hidden is defined else " False " } }
{ % - endfor - % }
#########################################################
Create fast Customize for Scripts . yaml
{ % for state in states . script - % }
{ % if loop . first % }
{ % elif loop . last % }
{ % else % }
{ % endif % }
{ { state . entity_id } } :
friendly_name : ' {{ state.attributes.friendly_name|replace( " _ " , " " ,)|title() if state.attributes.friendly_name is defined else state.name|replace( " _ " , " " ,)|title() }} '
{ { - ' icon: ' + state . attributes . icon if state . attributes . icon is defined } }
emulated_hue : { { state . attributes . emulated_hue if state . attributes . emulated_hue is defined else ' False ' } }
hidden : { { state . attributes . hidden if state . attributes . hidden is defined else " False " } }
{ % - endfor - % }
#########################################################
Create fast Customize for scenes . yaml
{ % for state in states . scene - % }
{ % if loop . first % }
{ % elif loop . last % }
{ % else % }
{ % endif % }
{ { state . entity_id } } :
friendly_name : ' {{ state.attributes.friendly_name|replace( " _ " , " " ,)|title() if state.attributes.friendly_name is defined else state.name|replace( " _ " , " " ,)|title() }} '
{ { - ' icon: ' + state . attributes . icon if state . attributes . icon is defined } }
emulated_hue : { { state . attributes . emulated_hue if state . attributes . emulated_hue is defined else ' False ' } }
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{ % - endfor - % }