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More Door Work. #112
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@ -7,18 +7,22 @@
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- platform: state
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entity_id:
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- sensor.backdoor
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- sensor.sliding_door
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to: 'Opened'
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action:
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- service: input_boolean.turn_on
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entity_id: input_boolean.alert_mode
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- service: script.Voice_notify
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data_template:
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DoorOpened: "The {{ trigger.entity_id.split('.')[1]|replace('_', ' ') }} has been {{ (trigger.to_state.state)|replace('_', ' ') }}."
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- service: script.ifttt_notify
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data_template:
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value1: "The {{ trigger.entity_id.split('.')[1]|replace('_', ' ') }} has been {{ (trigger.to_state.state)|replace('_', ' ') }}."
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value2: ''
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value3: ''
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- wait_template: "{{ states.media_player.livingroomCC.states != 'playing' }}"
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timeout: 00:00:30
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- service: script.Voice_notify
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data_template:
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DoorOpened: "The {{ trigger.entity_id.split('.')[1]|replace('_', ' ') }} has been {{ (trigger.to_state.state)|replace('_', ' ') }}."
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@ -3,9 +3,6 @@ binary_sensor.__sensor_4_0:
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emulated_hue: False
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hidden: True
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binary_sensor.__sensor_6_0:
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friendly_name: ' Sensor'
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emulated_hue: False
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@ -3,5 +3,5 @@ doors:
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entities:
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- sensor.backdoor
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- sensor.linen_door
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- binary_sensor.sliding_door_opened
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- binary_sensor.front_door_opened
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- sensor.front_door
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- sensor.sliding_door
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@ -23,7 +23,6 @@ dog_bark:
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state: 'on'
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- service: switch.turn_on
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entity_id: switch.living_room_amp
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#- delay: '00:00:05'
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- service: media_player.turn_on
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entity_id: media_player.livingroomCC
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@ -116,3 +116,11 @@
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linen_door:
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friendly_name: 'Linen Door'
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value_template: "{{ 'Opened' if is_state('binary_sensor.aeotec_dsb04100_doorwindow_sensor_sensor_4_0', 'on') else 'Closed' }}"
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front_door:
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friendly_name: 'Front Door'
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value_template: "{{ 'Opened' if is_state('binary_sensor.front_door_opened', 'on') else 'Closed' }}"
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sliding_door:
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friendly_name: 'Sliding Door'
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value_template: "{{ 'Opened' if is_state('binary_sensor.sliding_door_opened', 'on') else 'Closed' }}"
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