esphome-ratgdo/components/ratgdo/secplus1.cpp

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#include "ratgdo.h"
#include "secplus1.h"
#include "esphome/core/log.h"
#include "esphome/core/scheduler.h"
#include "esphome/core/gpio.h"
namespace esphome {
namespace ratgdo {
namespace secplus1 {
static const char* const TAG = "ratgdo_secplus1";
void Secplus1::setup(RATGDOComponent* ratgdo, Scheduler* scheduler, InternalGPIOPin* rx_pin, InternalGPIOPin* tx_pin)
{
this->ratgdo_ = ratgdo;
this->scheduler_ = scheduler;
this->tx_pin_ = tx_pin;
this->rx_pin_ = rx_pin;
this->sw_serial_.begin(1200, SWSERIAL_8E1, rx_pin->get_pin(), tx_pin->get_pin(), true);
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// this->sw_serial_.enableIntTx(false);
// this->sw_serial_.enableAutoBaud(true);
}
void Secplus1::loop()
{
auto cmd = this->read_command();
if (cmd) {
this->handle_command(cmd.value());
}
}
void Secplus1::dump_config()
{
ESP_LOGCONFIG(TAG, " Protocol: SEC+ v1");
}
void Secplus1::sync()
{
this->wall_panel_emulation_state_ = WallPanelEmulationState::WAITING;
wall_panel_emulation_start_ = millis();
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this->scheduler_->cancel_timeout(this->ratgdo_, "wall_panel_emulation");
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this->wall_panel_emulation();
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this->scheduler_->set_timeout(this->ratgdo_, "", 45000, [=] {
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if (this->door_state == DoorState::UNKNOWN) {
ESP_LOGW(TAG, "Triggering sync failed actions.");
this->ratgdo_->sync_failed = true;
}
});
}
void Secplus1::wall_panel_emulation(size_t index)
{
if (this->wall_panel_emulation_state_ == WallPanelEmulationState::WAITING) {
ESP_LOG1(TAG, "Looking for security+ 1.0 wall panel...");
if (this->door_state != DoorState::UNKNOWN || this->light_state != LightState::UNKNOWN) {
ESP_LOG1(TAG, "Wall panel detected");
return;
}
if (millis() - wall_panel_emulation_start_ > 35000 && !this->wall_panel_starting_) {
ESP_LOG1(TAG, "No wall panel detected. Switching to emulation mode.");
this->wall_panel_emulation_state_ = WallPanelEmulationState::RUNNING;
}
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this->scheduler_->set_timeout(this->ratgdo_, "wall_panel_emulation", 2000, [=] {
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this->wall_panel_emulation();
});
return;
} else if (this->wall_panel_emulation_state_ == WallPanelEmulationState::RUNNING) {
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// ESP_LOG2(TAG, "[Wall panel emulation] Sending byte: [%02X]", secplus1_states[index]);
this->sw_serial_.write(&secplus1_states[index], 1);
index += 1;
if (index == 18) {
index = 15;
}
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this->scheduler_->set_timeout(this->ratgdo_, "wall_panel_emulation", 250, [=] {
this->wall_panel_emulation(index);
});
}
}
void Secplus1::light_action(LightAction action)
{
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ESP_LOG1(TAG, "Light action: %s", LightAction_to_string(action));
if (action == LightAction::UNKNOWN) {
return;
}
if (action == LightAction::TOGGLE ||
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(action == LightAction::ON && this->light_state == LightState::OFF) ||
(action == LightAction::OFF && this->light_state == LightState::ON)) {
this->transmit_packet(toggle_light);
}
}
void Secplus1::lock_action(LockAction action)
{
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ESP_LOG1(TAG, "Lock action: %s", LockAction_to_string(action));
if (action == LockAction::UNKNOWN) {
return;
}
if (action == LockAction::TOGGLE ||
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(action == LockAction::LOCK && this->lock_state == LockState::UNLOCKED) ||
(action == LockAction::UNLOCK && this->lock_state == LockState::LOCKED)) {
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this->transmit_packet(toggle_lock);
}
}
void Secplus1::door_action(DoorAction action)
{
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ESP_LOG1(TAG, "Door action: %s, door state: %s", DoorAction_to_string(action), DoorState_to_string(this->door_state));
if (action == DoorAction::UNKNOWN) {
return;
}
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const uint32_t double_toggle_delay = 1000;
if (action == DoorAction::TOGGLE) {
this->transmit_packet(toggle_door);
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} else if (action == DoorAction::OPEN) {
if (this->door_state == DoorState::CLOSED || this->door_state == DoorState::CLOSING) {
this->transmit_packet(toggle_door);
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} else if (this->door_state == DoorState::STOPPED) {
this->transmit_packet(toggle_door); // this starts closing door
// this changes direction of door
this->scheduler_->set_timeout(this->ratgdo_, "", double_toggle_delay, [=] {
this->transmit_packet(toggle_door);
});
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}
} else if (action == DoorAction::CLOSE) {
if (this->door_state == DoorState::OPEN) {
this->transmit_packet(toggle_door);
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} else if (this->door_state == DoorState::OPENING) {
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this->transmit_packet(toggle_door); // this switches to stopped
// another toggle needed to close
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this->scheduler_->set_timeout(this->ratgdo_, "", double_toggle_delay, [=] {
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this->transmit_packet(toggle_door);
});
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} else if (this->door_state == DoorState::STOPPED) {
this->transmit_packet(toggle_door);
}
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} else if (action == DoorAction::STOP) {
if (this->door_state == DoorState::OPENING) {
this->transmit_packet(toggle_door);
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} else if (this->door_state == DoorState::CLOSING) {
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this->transmit_packet(toggle_door); // this switches to opening
// another toggle needed to stop
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this->scheduler_->set_timeout(this->ratgdo_, "", double_toggle_delay, [=] {
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this->transmit_packet(toggle_door);
});
}
}
}
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Result Secplus1::call(Args args)
{
return {};
}
optional<Command> Secplus1::read_command()
{
static bool reading_msg = false;
static uint32_t msg_start = 0;
static uint16_t byte_count = 0;
static RxPacket rx_packet;
if (!reading_msg) {
while (this->sw_serial_.available()) {
uint8_t ser_byte = this->sw_serial_.read();
this->last_rx_ = millis();
if(ser_byte < 0x30 || ser_byte > 0x3A){
ESP_LOG2(TAG, "[%d] Ignoring byte [%02X], baud: %d", millis(), ser_byte, this->sw_serial_.baudRate());
byte_count = 0;
continue;
}
rx_packet[byte_count++] = ser_byte;
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ESP_LOG2(TAG, "[%d] Received byte: [%02X]", millis(), ser_byte);
reading_msg = true;
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if (ser_byte == 0x37 || (ser_byte >= 0x30 && ser_byte <= 0x35)) {
rx_packet[byte_count++] = 0;
reading_msg = false;
byte_count = 0;
ESP_LOG2(TAG, "[%d] Received command: [%02X]", millis(), rx_packet[0]);
return this->decode_packet(rx_packet);
}
break;
}
}
if (reading_msg) {
while (this->sw_serial_.available()) {
uint8_t ser_byte = this->sw_serial_.read();
this->last_rx_ = millis();
rx_packet[byte_count++] = ser_byte;
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ESP_LOG2(TAG, "[%d] Received byte: [%02X]", millis(), ser_byte);
if (byte_count == RX_LENGTH) {
reading_msg = false;
byte_count = 0;
this->print_rx_packet(rx_packet);
return this->decode_packet(rx_packet);
}
}
if (millis() - this->last_rx_ > 100) {
// if we have a partial packet and it's been over 100ms since last byte was read,
// the rest is not coming (a full packet should be received in ~20ms),
// discard it so we can read the following packet correctly
ESP_LOGW(TAG, "[%d] Discard incomplete packet: [%02X ...]", millis(), rx_packet[0]);
reading_msg = false;
byte_count = 0;
}
}
return {};
}
void Secplus1::print_rx_packet(const RxPacket& packet) const
{
ESP_LOG2(TAG, "[%d] Received packet: [%02X %02X]", millis(), packet[0], packet[1]);
}
void Secplus1::print_tx_packet(const TxPacket& packet) const
{
ESP_LOG2(TAG, "[%d] Sending packet: [%02X %02X]", millis(), packet[0], packet[1]);
}
optional<Command> Secplus1::decode_packet(const RxPacket& packet) const
{
CommandType cmd_type = to_CommandType(packet[0], CommandType::UNKNOWN);
return Command{cmd_type, packet[1]};
}
// unknown meaning of observed command-responses:
// 40 00 and 40 80
// 53 01
// C0 3F
// F8 3F
// FE 3F
void Secplus1::handle_command(const Command& cmd)
{
if (cmd.type == CommandType::DOOR_STATUS) {
DoorState door_state;
auto val = cmd.value & 0x7;
// 000 0x0 stopped
// 001 0x1 opening
// 010 0x2 open
// 100 0x4 closing
// 101 0x5 closed
// 110 0x6 stopped
if (val == 0x2){
door_state = DoorState::OPEN;
} else if (val == 0x5){
door_state = DoorState::CLOSED;
} else if (val == 0x0 || val == 0x6){
door_state = DoorState::STOPPED;
} else if (val == 0x1){
door_state = DoorState::OPENING;
} else if(val == 0x4){
door_state = DoorState::CLOSING;
} else{
door_state = DoorState::UNKNOWN;
}
this->door_state = door_state;
this->ratgdo_->received(door_state);
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this->ratgdo_->received(ButtonState::RELEASED);
}
else if (cmd.type == CommandType::DOOR_STATUS_37) {
this->is_0x37_panel_ = true;
// inject door status request
this->sw_serial_.write(0x38);
} else if (cmd.type == CommandType::OTHER_STATUS) {
LightState light_state = to_LightState((cmd.value >> 2) & 1, LightState::UNKNOWN);
this->light_state = light_state;
this->ratgdo_->received(light_state);
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LockState lock_state = to_LockState((~cmd.value >> 3) & 1, LockState::UNKNOWN);
this->lock_state = lock_state;
this->ratgdo_->received(lock_state);
}
else if (cmd.type == CommandType::OBSTRUCTION) {
ObstructionState obstruction_state = cmd.value == 0 ? ObstructionState::CLEAR : ObstructionState::OBSTRUCTED;
this->ratgdo_->received(obstruction_state);
}
else if (cmd.type == CommandType::TOGGLE_DOOR_COMMIT) {
if (cmd.value == 0x31) {
this->wall_panel_starting_ = true;
}
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} else if (cmd.type == CommandType::TOGGLE_LIGHT_REQ) {
// motion was detected, or the light toggle button was pressed
// either way it's ok to trigger motion detection
if (this->light_state == LightState::OFF) {
this->ratgdo_->received(MotionState::DETECTED);
}
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} else if (cmd.type == CommandType::TOGGLE_DOOR_REQ) {
this->ratgdo_->received(ButtonState::PRESSED);
}
}
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void Secplus1::transmit_packet(const TxPacket& packet)
{
this->print_tx_packet(packet);
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transmit_byte(packet[0]);
this->scheduler_->set_timeout(this->ratgdo_, "", 1500, [=] {
transmit_byte(packet[1], true);
});
}
void Secplus1::transmit_byte(uint32_t value, bool twice)
{
int32_t tx_delay = static_cast<int32_t>(this->last_rx_ + 100) - millis();
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while (tx_delay<0) {
tx_delay += 250;
}
this->scheduler_->set_timeout(this->ratgdo_, "", tx_delay, [=] {
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this->sw_serial_.enableIntTx(false);
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this->sw_serial_.write(value);
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this->sw_serial_.enableIntTx(true);
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ESP_LOG2(TAG, "[%d] Sent byte: [%02X]", millis(), value);
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});
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if (twice) {
this->scheduler_->set_timeout(this->ratgdo_, "", tx_delay+40, [=] {
this->sw_serial_.enableIntTx(false);
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this->sw_serial_.write(value);
this->sw_serial_.enableIntTx(true);
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ESP_LOG2(TAG, "[%d] Sent byte: [%02X]", millis(), value);
});
}
}
} // namespace secplus1
} // namespace ratgdo
} // namespace esphome