Downgrade logging to ESP_LOGV (#17)
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@ -148,17 +148,17 @@ namespace ratgdo {
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data &= ~0xf000; // clear parity nibble
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if ((fixed & 0xfff) == this->remote_id) { // my commands
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ESP_LOGD(TAG, "[%ld] received mine: rolling=%07" PRIx32 " fixed=%010" PRIx64 " data=%08" PRIx32, millis(), rolling, fixed, data);
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ESP_LOGV(TAG, "[%ld] received mine: rolling=%07" PRIx32 " fixed=%010" PRIx64 " data=%08" PRIx32, millis(), rolling, fixed, data);
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return 0;
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} else {
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ESP_LOGD(TAG, "[%ld] received rolling=%07" PRIx32 " fixed=%010" PRIx64 " data=%08" PRIx32, millis(), rolling, fixed, data);
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ESP_LOGV(TAG, "[%ld] received rolling=%07" PRIx32 " fixed=%010" PRIx64 " data=%08" PRIx32, millis(), rolling, fixed, data);
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}
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nibble = (data >> 8) & 0xff;
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byte1 = (data >> 16) & 0xff;
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byte2 = (data >> 24) & 0xff;
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ESP_LOGD(TAG, "cmd=%03x (%s) byte2=%02x byte1=%02x nibble=%01x", cmd, cmd_name(cmd), byte2, byte1, nibble);
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ESP_LOGV(TAG, "cmd=%03x (%s) byte2=%02x byte1=%02x nibble=%01x", cmd, cmd_name(cmd), byte2, byte1, nibble);
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if (cmd == command::STATUS) {
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auto doorState = static_cast<DoorState>(nibble);
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@ -172,7 +172,7 @@ namespace ratgdo {
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this->motionState = MotionState::MOTION_STATE_CLEAR; // when the status message is read, reset motion state to 0|clear
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this->motorState = MotorState::MOTOR_STATE_OFF; // when the status message is read, reset motor state to 0|off
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// this->obstructionState = static_cast<ObstructionState>((byte1 >> 6) & 1);
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ESP_LOGD(TAG, "Status: door=%s light=%s lock=%s",
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ESP_LOGV(TAG, "Status: door=%s light=%s lock=%s",
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door_state_to_string(this->doorState),
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light_state_to_string(this->lightState),
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lock_state_to_string(this->lockState));
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@ -184,27 +184,27 @@ namespace ratgdo {
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} else if (nibble == 2) { // toggle
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this->lightState = light_state_toggle(this->lightState);
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}
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ESP_LOGD(TAG, "Light: action=%s state=%s",
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ESP_LOGV(TAG, "Light: action=%s state=%s",
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nibble == 0 ? "OFF" : nibble == 1 ? "ON"
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: "TOGGLE",
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light_state_to_string(this->lightState));
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} else if (cmd == command::MOTOR_ON) {
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this->motorState = MotorState::MOTOR_STATE_ON;
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ESP_LOGD(TAG, "Motor: state=%s", motor_state_to_string(this->motorState));
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ESP_LOGV(TAG, "Motor: state=%s", motor_state_to_string(this->motorState));
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} else if (cmd == command::OPEN) {
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this->buttonState = (byte1 & 1) == 1 ? ButtonState::BUTTON_STATE_PRESSED : ButtonState::BUTTON_STATE_RELEASED;
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ESP_LOGD(TAG, "Open: button=%s", button_state_to_string(this->buttonState));
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ESP_LOGV(TAG, "Open: button=%s", button_state_to_string(this->buttonState));
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} else if (cmd == command::OPENINGS) {
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this->openings = (byte1 << 8) | byte2;
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ESP_LOGD(TAG, "Openings: %d", this->openings);
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ESP_LOGV(TAG, "Openings: %d", this->openings);
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} else if (cmd == command::MOTION) {
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this->motionState = MotionState::MOTION_STATE_DETECTED;
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if (this->lightState == LightState::LIGHT_STATE_OFF) {
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transmit(command::GET_STATUS);
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}
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ESP_LOGD(TAG, "Motion: %s", motion_state_to_string(this->motionState));
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ESP_LOGV(TAG, "Motion: %s", motion_state_to_string(this->motionState));
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} else {
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ESP_LOGD(TAG, "Unhandled command: cmd=%03x nibble=%02x byte1=%02x byte2=%02x fixed=%010" PRIx64 " data=%08" PRIx32, cmd, nibble, byte1, byte2, fixed, data);
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ESP_LOGV(TAG, "Unhandled command: cmd=%03x nibble=%02x byte1=%02x byte2=%02x fixed=%010" PRIx64 " data=%08" PRIx32, cmd, nibble, byte1, byte2, fixed, data);
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}
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return cmd;
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}
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@ -214,7 +214,7 @@ namespace ratgdo {
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uint64_t fixed = ((command & ~0xff) << 24) | this->remote_id;
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uint32_t send_data = (data << 8) | (command & 0xff);
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ESP_LOGD(TAG, "[%ld] Encode for transmit rolling=%07" PRIx32 " fixed=%010" PRIx64 " data=%08" PRIx32, millis(), this->rollingCodeCounter, fixed, send_data);
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ESP_LOGV(TAG, "[%ld] Encode for transmit rolling=%07" PRIx32 " fixed=%010" PRIx64 " data=%08" PRIx32, millis(), this->rollingCodeCounter, fixed, send_data);
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encode_wireline(this->rollingCodeCounter, fixed, send_data, this->txRollingCode);
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printRollingCode();
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