light
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@ -19,11 +19,11 @@ namespace ratgdo {
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void dump_config() override;
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void set_type(SensorType type) { type_ = type_; }
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void on_motion_state(esphome::ratgdo::MotionState state) override;
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void on_obstruction_state(esphome::ratgdo::ObstructionState state) override;
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void on_door_state(esphome::ratgdo::DoorState state) override;
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void on_light_state(esphome::ratgdo::LightState state) override;
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void on_lock_state(esphome::ratgdo::LockState state) override;
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void on_motion_state(MotionState state) override;
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void on_obstruction_state(ObstructionState state) override;
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void on_door_state(DoorState state) override;
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void on_light_state(LightState state) override;
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void on_lock_state(LockState state) override;
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protected:
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SensorType type_;
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@ -13,26 +13,26 @@ namespace ratgdo {
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{
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LOG_COVER("", "RATGDO Cover", this);
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}
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void RATGDOCover::on_motion_state(esphome::ratgdo::MotionState state) { }
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void RATGDOCover::on_obstruction_state(esphome::ratgdo::ObstructionState state) { }
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void RATGDOCover::on_door_state(esphome::ratgdo::DoorState state)
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void RATGDOCover::on_motion_state(MotionState state) { }
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void RATGDOCover::on_obstruction_state(ObstructionState state) { }
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void RATGDOCover::on_door_state(DoorState state)
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{
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switch (state) {
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case esphome::ratgdo::DoorState::DOOR_STATE_OPEN:
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case DoorState::DOOR_STATE_OPEN:
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this->position = COVER_OPEN;
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this->current_operation = COVER_OPERATION_IDLE;
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break;
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case esphome::ratgdo::DoorState::DOOR_STATE_CLOSED:
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case DoorState::DOOR_STATE_CLOSED:
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this->position = COVER_CLOSED;
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this->current_operation = COVER_OPERATION_IDLE;
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break;
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case esphome::ratgdo::DoorState::DOOR_STATE_OPENING:
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case DoorState::DOOR_STATE_OPENING:
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this->current_operation = COVER_OPERATION_OPENING;
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break;
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case esphome::ratgdo::DoorState::DOOR_STATE_CLOSING:
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case DoorState::DOOR_STATE_CLOSING:
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this->current_operation = COVER_OPERATION_CLOSING;
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break;
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case esphome::ratgdo::DoorState::DOOR_STATE_STOPPED:
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case DoorState::DOOR_STATE_STOPPED:
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default:
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this->current_operation = COVER_OPERATION_IDLE;
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@ -41,8 +41,8 @@ namespace ratgdo {
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this->publish_state();
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}
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void RATGDOCover::on_light_state(esphome::ratgdo::LightState state) { }
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void RATGDOCover::on_lock_state(esphome::ratgdo::LockState state) { }
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void RATGDOCover::on_light_state(LightState state) { }
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void RATGDOCover::on_lock_state(LockState state) { }
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CoverTraits RATGDOCover::get_traits()
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{
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@ -14,11 +14,11 @@ namespace ratgdo {
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void dump_config() override;
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cover::CoverTraits get_traits() override;
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void on_motion_state(esphome::ratgdo::MotionState state) override;
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void on_obstruction_state(esphome::ratgdo::ObstructionState state) override;
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void on_door_state(esphome::ratgdo::DoorState state) override;
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void on_light_state(esphome::ratgdo::LightState state) override;
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void on_lock_state(esphome::ratgdo::LockState state) override;
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void on_motion_state(MotionState state) override;
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void on_obstruction_state(ObstructionState state) override;
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void on_door_state(DoorState state) override;
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void on_light_state(LightState state) override;
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void on_lock_state(LockState state) override;
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protected:
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void control(const cover::CoverCall& call) override;
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@ -13,11 +13,11 @@ namespace ratgdo {
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{
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ESP_LOGCONFIG("", "RATGDO Light");
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}
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void RATGDOLightOutput::on_motion_state(esphome::ratgdo::MotionState state) { }
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void RATGDOLightOutput::on_obstruction_state(esphome::ratgdo::ObstructionState state) { }
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void RATGDOLightOutput::on_door_state(esphome::ratgdo::DoorState state) { }
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void RATGDOLightOutput::on_light_state(esphome::ratgdo::LightState state) { }
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void RATGDOLightOutput::on_lock_state(esphome::ratgdo::LockState state) { }
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void RATGDOLightOutput::on_motion_state(MotionState state) { }
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void RATGDOLightOutput::on_obstruction_state(ObstructionState state) { }
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void RATGDOLightOutput::on_door_state(DoorState state) { }
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void RATGDOLightOutput::on_light_state(LightState state) { }
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void RATGDOLightOutput::on_lock_state(LockState state) { }
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LightTraits RATGDOLightOutput::get_traits()
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{
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@ -17,11 +17,11 @@ namespace ratgdo {
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void setup_state(light::LightState* state) override { this->state_ = state; }
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light::LightState* get_state() { return this->state_; }
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void on_motion_state(esphome::ratgdo::MotionState state) override;
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void on_obstruction_state(esphome::ratgdo::ObstructionState state) override;
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void on_door_state(esphome::ratgdo::DoorState state) override;
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void on_light_state(esphome::ratgdo::LightState state) override;
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void on_lock_state(esphome::ratgdo::LockState state) override;
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void on_motion_state(MotionState state) override;
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void on_obstruction_state(ObstructionState state) override;
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void on_door_state(DoorState state) override;
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void on_light_state(LightState state) override;
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void on_lock_state(LockState state) override;
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protected:
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bool _is_on;
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