40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include "../ratgdo.h"
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#include "../ratgdo_state.h"
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#include "esphome/components/number/number.h"
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#include "esphome/core/component.h"
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namespace esphome {
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namespace ratgdo {
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enum NumberType {
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RATGDO_CLIENT_ID,
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RATGDO_ROLLING_CODE_COUNTER,
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RATGDO_OPENING_DURATION,
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RATGDO_CLOSING_DURATION,
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RATGDO_CLOSING_DELAY,
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RATGDO_TARGET_DISTANCE_MEASUREMENT,
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};
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class RATGDONumber : public number::Number, public RATGDOClient, public Component {
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public:
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void dump_config() override;
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void setup() override;
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void set_number_type(NumberType number_type);
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// other esphome components that persist state in the flash have HARDWARE priority
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// ensure we get initialized before them, so that the state doesn't get invalidated
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// by components that might be added in the future
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float get_setup_priority() const override { return setup_priority::HARDWARE + 1; }
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void update_state(float value);
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void control(float value) override;
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protected:
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NumberType number_type_;
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ESPPreferenceObject pref_;
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};
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} // namespace ratgdo
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} // namespace esphome
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