More announcement changes...looks like the dinner notifiction one so what did I commit in that other file?
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@ -214,7 +214,7 @@ script:
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- condition: state
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entity_id: input_boolean.welcome_home
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state: 'on'
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- delay: 00:04:00
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- delay: 00:05:00
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- service: script.speech_engine
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data:
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who: main
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@ -236,10 +236,11 @@ script:
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skylar_nightly_briefing:
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sequence:
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- service: script.speech_engine
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data:
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who: '{{ states.sensor.room_presence.state }}'
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message: !include ../templates/speech/skylar_nightly_briefing.yaml
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- service: script.local_audio
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data_template:
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media: "/media/music/ES_TravelsinTime.mp3"
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volume: .3
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speaker: 'media_player.ha_blue'
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- service: script.text_notify
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data_template:
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who: "all_ios"
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@ -291,4 +292,118 @@ script:
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'Minecraft Creepers. <break time="1s"/> Creepers are so cruel, I hear a hiss from behind, Bam! There goes my stuff.'
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]|random }}
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dinner_is_ready:
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alias: Dinner Annonoucement
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sequence:
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- service: script.dinner_theater
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- service: script.dinner_main
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- service: script.dinner_skylar
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- service: script.dinner_master
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mode: single
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dinner_main:
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alias: Dinner Annonoucement Croft
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sequence:
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- service: script.local_audio
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data_template:
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speaker: media_player.croft_speaker
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media: /media/sounds/ES_Gong.mp3
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volume: .5
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- delay: 00:00:07
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- service: tts.amazon_polly_say
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data:
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entity_id: media_player.croft_speaker
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message: >
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<speak>
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{{ [
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'Time to eat. Please wash up and head to the kitchen.',
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'Food is now being served in the kitchen.',
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'If you are hungry, the wait is over. Wash Up.',
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'It is time to wash up and head to the kitchen.'
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]|random }}
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</speak>
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mode: single
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dinner_theater:
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alias: Dinner Annonoucement Theater
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sequence:
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- condition: state
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entity_id: media_player.theater_tv
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state: 'on'
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- service: script.local_audio
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data_template:
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speaker: media_player.theater_speaker
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media: /media/sounds/ES_Gong.mp3
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volume: .5
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- delay: 00:00:07
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- service: tts.amazon_polly_say
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data:
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entity_id: media_player.theater_speaker
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message: >
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<speak>
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{{ [
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'Time to eat. Please wash up and head to the kitchen.',
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'Food is now being served in the kitchen.',
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'If you are hungry, the wait is over. Wash Up.',
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'It is time to wash up and head to the kitchen.'
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]|random }}
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</speak>
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mode: single
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dinner_skylar:
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alias: Dinner Annonoucement Skylar
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sequence:
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- condition: or
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conditions:
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- condition: state
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entity_id: binary_sensor.skylar_bedroom_motion_occupancy
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state: 'on'
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- condition: state
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entity_id: binary_sensor.skylar_room_occupancy
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state: 'on'
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- service: script.local_audio
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data_template:
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speaker: media_player.skylars_bedroom_speaker
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media: /media/sounds/ES_Gong.mp3
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volume: .5
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- delay: 00:00:07
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- service: tts.amazon_polly_say
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data:
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entity_id: media_player.skylars_bedroom_speaker
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message: >
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<speak>
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{{ [
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'Time to eat. Please wash up and head to the kitchen.',
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'Food is now being served in the kitchen.',
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'If you are hungry, the wait is over. Wash Up.',
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'It is time to wash up and head to the kitchen.'
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]|random }}
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</speak>
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mode: single
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dinner_master:
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alias: Dinner Annonoucement Master
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sequence:
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- condition: or
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conditions:
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- condition: state
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entity_id: binary_sensor.master_bedroom_motion_occupancy
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state: 'on'
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- condition: state
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entity_id: binary_sensor.master_bedroom_occupancy
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state: 'on'
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- service: script.local_audio
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data_template:
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speaker: media_player.master_bedroom_speaker
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media: /media/sounds/ES_Gong.mp3
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volume: .5
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- delay: 00:00:07
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- service: tts.amazon_polly_say
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data:
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entity_id: media_player.master_bedroom_speaker
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message: >
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<speak>
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{{ [
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'Time to eat. Please wash up and head to the kitchen.',
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'Food is now being served in the kitchen.',
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'If you are hungry, the wait is over. Wash Up.',
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'It is time to wash up and head to the kitchen.'
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]|random }}
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</speak>
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mode: single
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