Files
asterisk/main
George Joseph eecc0469c1 core_unreal.c: Fix memory leak in ast_unreal_new_channels()
When the channel tech is multistream capable, the reference to
chan_topology was passed to the new channel.  When the channel tech
isn't multistream capable, the reference to chan_topology was never
released.  "Local" channels are multistream capable so it didn't
affect them but the confbridge "CBAnn" and the bridge_media
"Recorder" channels are not so they caused a leak every time one
of them was created.

Also added tracing to ast_stream_topology_alloc() and
stream_topology_destroy() to assist with debugging.

Resolves: #938
2024-10-17 15:17:39 +00:00
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