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108 lines
3.4 KiB
C++
108 lines
3.4 KiB
C++
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/*
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* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application Call Detail Recorder module
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* Copyright 2006, Author: Yossi Neiman of Cartis Solutions, Inc. <freeswitch AT cartissolutions.com>
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*
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* Version: MPL 1.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application Call Detail Recorder module
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*
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* The Initial Developer of the Original Code is
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* Yossi Neiman <freeswitch AT cartissolutions.com>
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* Portions created by the Initial Developer are Copyright (C)
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Yossi Neiman <freeswitch AT cartissolutions.com>
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*
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* Description: This source file describes the most basic portions of the CDR module. These are the functions
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* and structures that the Freeswitch core looks for when opening up the DSO file to create the load, shutdown
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* and runtime threads as necessary.
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*
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* mod_cdr.cpp
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*
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*/
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#include "cdrcontainer.h"
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#include <switch.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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static const char modname[] = "mod_cdr - CDR Engine";
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static int RUNNING = 0;
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static CDRContainer *newcdrcontainer;
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static switch_memory_pool_t *module_pool;
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static switch_status_t my_on_hangup(switch_core_session_t *session);
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/* Now begins the glue that will tie this into the system.
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*/
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static const switch_state_handler_table_t state_handlers = {
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/*.on_init */ NULL,
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/*.on_ring */ NULL,
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/*.on_execute */ NULL,
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/*.on_hangup */ my_on_hangup,
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/*.on_loopback */ NULL,
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/*.on_transmit */ NULL
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};
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static const switch_loadable_module_interface_t cdr_module_interface = {
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/*.module_name */ modname,
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/*.endpoint_interface */ NULL,
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/*.timer_interface */ NULL,
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/*.dialplan_interface */ NULL,
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/*.codec_interface */ NULL,
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/*.application_interface */ NULL
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};
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static switch_status_t my_on_hangup(switch_core_session_t *session)
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{
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newcdrcontainer->add_cdr(session);
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return SWITCH_STATUS_SUCCESS;
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}
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SWITCH_MOD_DECLARE(switch_status_t) switch_module_load(const switch_loadable_module_interface **interface, char *filename)
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{
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/* connect my internal structure to the blank pointer passed to me */
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*interface = &cdr_module_interface;
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switch_core_add_state_handler(&state_handlers);
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if (switch_core_new_memory_pool(&module_pool) != SWITCH_STATUS_SUCCESS)
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{
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switch_console_printf(SWITCH_CHANNEL_LOG, "OH OH - Can't swim, no pool\n");
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return SWITCH_STATUS_TERM;
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}
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newcdrcontainer = new CDRContainer(module_pool); // Instantiates the new object, automatically loads config
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/* indicate that the module should continue to be loaded */
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return SWITCH_STATUS_SUCCESS;
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}
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SWITCH_MOD_DECLARE(switch_status_t) switch_module_runtime(void)
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{
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RUNNING = 1;
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switch_console_printf(SWITCH_CHANNEL_LOG, "mod_cdr made it to runtime. Wee!\n");
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newcdrcontainer->process_records();
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return RUNNING ? SWITCH_STATUS_SUCCESS : SWITCH_STATUS_TERM;
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}
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SWITCH_MOD_DECLARE(switch_status_t) switch_module_shutdown(void)
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{
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delete newcdrcontainer;
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return SWITCH_STATUS_SUCCESS;
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}
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