mirror of
https://github.com/signalwire/freeswitch.git
synced 2025-04-20 10:26:51 +00:00
126 lines
6.0 KiB
XML
126 lines
6.0 KiB
XML
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{251CAABC-16C3-4593-A491-603B908094E0}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FreeSwitch.NET</RootNamespace>
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<AssemblyName>Freeswitch</AssemblyName>
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<StartupObject>
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</StartupObject>
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<SignAssembly>true</SignAssembly>
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<AssemblyOriginatorKeyFile>public.snk</AssemblyOriginatorKeyFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Common.cs" />
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<Compile Include="Marshaling\BufferMarshaler.cs" />
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<Compile Include="Marshaling\CallerExtensionMarshaler.cs" />
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<Compile Include="Marshaling\CallerProfileMarshaler.cs" />
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<Compile Include="Marshaling\ChannelMarshaler.cs" />
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<Compile Include="Marshaling\ChannelTimetableMarshaler.cs" />
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<Compile Include="Marshaling\StreamHandleMarshaler.cs" />
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<Compile Include="Marshaling\CoreSessionMarshaler.cs" />
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<Compile Include="Marshaling\EventMarshaler.cs" />
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<Compile Include="Marshaling\MemoryPoolMarshaler.cs" />
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<Compile Include="Marshaling\Types\BufferMarshal.cs" />
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<Compile Include="Marshaling\Types\CallerExtensionMarshal.cs" />
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<Compile Include="Marshaling\Types\CallerProfileMarshal.cs" />
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<Compile Include="Marshaling\FileHandleMarshaler.cs" />
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<Compile Include="Marshaling\Types\ChannelFlagMarshal.cs" />
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<Compile Include="Marshaling\Types\ChannelMarshal.cs" />
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<Compile Include="Marshaling\Types\ChannelStateMarshal.cs" />
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<Compile Include="Marshaling\Types\ChannelTimetableMarshal.cs" />
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<Compile Include="Marshaling\Types\ApplicationInterfaceMarshal.cs" />
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<Compile Include="Marshaling\Types\ApiInterfaceMarshal.cs" />
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<Compile Include="Marshaling\Types\CodecImplementationMarshal.cs" />
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<Compile Include="Marshaling\Types\CodecInterfaceMarshal.cs" />
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<Compile Include="Marshaling\Types\CodecMarshal.cs" />
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<Compile Include="Marshaling\Types\CodecTypeMarshal.cs" />
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<Compile Include="Marshaling\Types\StreamHandleMarshal.cs" />
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<Compile Include="Marshaling\Types\TypesMarshal.cs" />
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<Compile Include="Marshaling\Types\FileHandleMarshal.cs" />
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<Compile Include="Marshaling\Types\LoadableModuleInterfaceMarshal.cs" />
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<Compile Include="Marshaling\Types\LoadableModuleMarshal.cs" />
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<Compile Include="Marshaling\Types\CoreSessionMarshal.cs" />
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<Compile Include="Marshaling\Types\EventMarshal.cs" />
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<Compile Include="Marshaling\Types\FrameMarshal.cs" />
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<Compile Include="Marshaling\Types\IOEventHooksMarshal.cs" />
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<Compile Include="Module.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Switch\CallerProfile.cs" />
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<Compile Include="Switch\Channel.cs" />
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<Compile Include="Switch\Console.cs" />
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<Compile Include="Switch\StreamHandle.cs" />
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<Compile Include="Switch\CoreSession.cs" />
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<Compile Include="Switch\Ivr.cs" />
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<Compile Include="Switch\LoadableModule.cs" />
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<Compile Include="Modules\Api.cs" />
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<Compile Include="Types\ApiFunction.cs" />
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<Compile Include="Types\ApplicationInterface.cs" />
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<Compile Include="Types\Buffer.cs" />
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<Compile Include="Types\CallerExtension.cs" />
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<Compile Include="Types\CallerProfile.cs" />
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<Compile Include="Types\Channel.cs" />
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<Compile Include="Types\ChannelFlag.cs" />
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<Compile Include="Types\ChannelState.cs" />
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<Compile Include="Types\ChannelTimetable.cs" />
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<Compile Include="Modules\Application.cs" />
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<Compile Include="Types\ApplicationFunction.cs" />
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<Compile Include="Types\CallCause.cs" />
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<Compile Include="Types\InputCallbackFunction.cs" />
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<Compile Include="Types\InputType.cs" />
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<Compile Include="Types\ModuleInterfaces.cs" />
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<Compile Include="Types\StreamHandle.cs" />
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<Compile Include="Types\Module.cs" />
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<Compile Include="Types\DtmfCallbackFunction.cs" />
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<Compile Include="Types\FileHandle.cs" />
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<Compile Include="Types\MemoryPool.cs" />
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<Compile Include="Types\LoadableModule.cs" />
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<Compile Include="Types\LoadableModuleInterface.cs" />
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<Compile Include="Types\TextChannel.cs" />
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<Compile Include="Types\CoreSession.cs" />
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<Compile Include="Types\Event.cs" />
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<Compile Include="Types\Status.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Makefile" />
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<None Include="public.snk" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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