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inital checkin of spandsp from http://www.soft-switch.org/downloads/snapshots/spandsp/spandsp-20080829.tar.gz
git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@9425 d0543943-73ff-0310-b7d9-9358b9ac24b2
This commit is contained in:
346
libs/spandsp/src/vector_float.c
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346
libs/spandsp/src/vector_float.c
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/*
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* SpanDSP - a series of DSP components for telephony
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*
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* vector_float.c - Floating vector arithmetic routines.
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*
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* Written by Steve Underwood <steveu@coppice.org>
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*
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* Copyright (C) 2006 Steve Underwood
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*
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 2.1,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id: vector_float.c,v 1.11 2008/07/02 14:48:26 steveu Exp $
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*/
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/*! \file */
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#if defined(HAVE_CONFIG_H)
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#include <config.h>
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#endif
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#include <inttypes.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "floating_fudge.h"
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#if defined(HAVE_TGMATH_H)
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#include <tgmath.h>
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#endif
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#if defined(HAVE_MATH_H)
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#include <math.h>
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#endif
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#include <assert.h>
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#include "spandsp/telephony.h"
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#include "spandsp/vector_float.h"
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void vec_copyf(float z[], const float x[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i];
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}
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/*- End of function --------------------------------------------------------*/
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void vec_copy(double z[], const double x[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i];
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}
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/*- End of function --------------------------------------------------------*/
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#if defined(HAVE_LONG_DOUBLE)
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void vec_copyl(long double z[], const long double x[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i];
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}
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/*- End of function --------------------------------------------------------*/
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#endif
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void vec_zerof(float z[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = 0.0f;
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}
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/*- End of function --------------------------------------------------------*/
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void vec_zero(double z[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = 0.0;
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}
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/*- End of function --------------------------------------------------------*/
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#if defined(HAVE_LONG_DOUBLE)
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void vec_zerol(long double z[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = 0.0;
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}
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/*- End of function --------------------------------------------------------*/
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#endif
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void vec_setf(float z[], float x, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x;
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}
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/*- End of function --------------------------------------------------------*/
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void vec_set(double z[], double x, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x;
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}
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/*- End of function --------------------------------------------------------*/
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#if defined(HAVE_LONG_DOUBLE)
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void vec_setl(long double z[], long double x, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x;
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}
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/*- End of function --------------------------------------------------------*/
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#endif
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void vec_addf(float z[], const float x[], const float y[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i] + y[i];
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}
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/*- End of function --------------------------------------------------------*/
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void vec_add(double z[], const double x[], const double y[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i] + y[i];
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}
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/*- End of function --------------------------------------------------------*/
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void vec_addl(long double z[], const long double x[], const long double y[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i] + y[i];
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}
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/*- End of function --------------------------------------------------------*/
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void vec_scaled_addf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*x_scale + y[i]*y_scale;
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}
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/*- End of function --------------------------------------------------------*/
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void vec_scaled_add(double z[], const double x[], double x_scale, const double y[], double y_scale, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*x_scale + y[i]*y_scale;
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}
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/*- End of function --------------------------------------------------------*/
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#if defined(HAVE_LONG_DOUBLE)
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void vec_scaled_addl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*x_scale + y[i]*y_scale;
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}
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/*- End of function --------------------------------------------------------*/
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#endif
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void vec_subf(float z[], const float x[], const float y[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i] - y[i];
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}
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/*- End of function --------------------------------------------------------*/
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void vec_sub(double z[], const double x[], const double y[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i] - y[i];
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}
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/*- End of function --------------------------------------------------------*/
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#if defined(HAVE_LONG_DOUBLE)
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void vec_subl(long double z[], const long double x[], const long double y[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i] - y[i];
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}
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/*- End of function --------------------------------------------------------*/
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#endif
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void vec_scaled_subf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*x_scale - y[i]*y_scale;
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}
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/*- End of function --------------------------------------------------------*/
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void vec_scaled_sub(double z[], const double x[], double x_scale, const double y[], double y_scale, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*x_scale - y[i]*y_scale;
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}
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/*- End of function --------------------------------------------------------*/
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#if defined(HAVE_LONG_DOUBLE)
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void vec_scaled_subl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*x_scale - y[i]*y_scale;
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}
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/*- End of function --------------------------------------------------------*/
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#endif
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void vec_scalar_mulf(float z[], const float x[], float y, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*y;
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}
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/*- End of function --------------------------------------------------------*/
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void vec_scalar_mul(double z[], const double x[], double y, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*y;
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}
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/*- End of function --------------------------------------------------------*/
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#if defined(HAVE_LONG_DOUBLE)
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void vec_scalar_mull(long double z[], const long double x[], long double y, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*y;
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}
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/*- End of function --------------------------------------------------------*/
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#endif
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void vec_mulf(float z[], const float x[], const float y[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*y[i];
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}
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/*- End of function --------------------------------------------------------*/
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void vec_mul(double z[], const double x[], const double y[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*y[i];
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}
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/*- End of function --------------------------------------------------------*/
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#if defined(HAVE_LONG_DOUBLE)
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void vec_mull(long double z[], const long double x[], const long double y[], int n)
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{
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int i;
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for (i = 0; i < n; i++)
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z[i] = x[i]*y[i];
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}
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/*- End of function --------------------------------------------------------*/
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#endif
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float vec_dot_prodf(const float x[], const float y[], int n)
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{
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int i;
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float z;
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z = 0.0f;
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for (i = 0; i < n; i++)
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z += x[i]*y[i];
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return z;
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}
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/*- End of function --------------------------------------------------------*/
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double vec_dot_prod(const double x[], const double y[], int n)
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{
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int i;
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double z;
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z = 0.0;
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for (i = 0; i < n; i++)
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z += x[i]*y[i];
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return z;
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}
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/*- End of function --------------------------------------------------------*/
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#if defined(HAVE_LONG_DOUBLE)
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long double vec_dot_prodl(const long double x[], const long double y[], int n)
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{
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int i;
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long double z;
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z = 0.0;
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for (i = 0; i < n; i++)
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z += x[i]*y[i];
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return z;
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}
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/*- End of function --------------------------------------------------------*/
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#endif
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/*- End of file ------------------------------------------------------------*/
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