don't rebuild libshout and mod_shout on every build
git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@10737 d0543943-73ff-0310-b7d9-9358b9ac24b2
This commit is contained in:
parent
a0e6c07b86
commit
4b1337624f
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@ -0,0 +1,120 @@
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/* The number of bytes in a double. */
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#define SIZEOF_DOUBLE 8
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/* The number of bytes in a float. */
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#define SIZEOF_FLOAT 4
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/* The number of bytes in a int. */
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#define SIZEOF_INT 4
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/* The number of bytes in a long. */
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#define SIZEOF_LONG 4
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/* The number of bytes in a long double. */
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#define SIZEOF_LONG_DOUBLE 12
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/* The number of bytes in a short. */
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#define SIZEOF_SHORT 2
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/* The number of bytes in a unsigned int. */
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#define SIZEOF_UNSIGNED_INT 4
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/* The number of bytes in a unsigned long. */
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#define SIZEOF_UNSIGNED_LONG 4
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/* The number of bytes in a unsigned short. */
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#define SIZEOF_UNSIGNED_SHORT 2
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/* Define if you have the ANSI C header files. */
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#define STDC_HEADERS
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/* Define if you have the <errno.h> header file. */
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#define HAVE_ERRNO_H
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/* Define if you have the <fcntl.h> header file. */
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#define HAVE_FCNTL_H
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/* Define if you have the <limits.h> header file. */
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#define HAVE_LIMITS_H
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/* Name of package */
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#define PACKAGE "lame"
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/* Version number of package */
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#define VERSION "3.97"
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/* Define if compiler has function prototypes */
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#define PROTOTYPES 1
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/* enable VBR bitrate histogram */
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#define BRHIST 1
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/* IEEE754 compatible machine */
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#define TAKEHIRO_IEEE754_HACK 1
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/* faster log implementation with less but enough precission */
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#define USE_FAST_LOG 1
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#define HAVE_STRCHR
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#define HAVE_MEMCPY
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#if defined(_MSC_VER) || defined(__BORLANDC__)
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#pragma warning( disable : 4305 )
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typedef __int8 int8_t;
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typedef __int16 int16_t;
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int8 uint8_t;
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typedef unsigned __int16 uint16_t;
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typedef unsigned __int32 uint32_t;
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typedef unsigned __int64 uint64_t;
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typedef float float32_t;
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typedef double float64_t;
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#elif defined (__GNUC__)
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#define __int8_t_defined
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#define uint8_t unsigned char
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#define uint16_t unsigned short
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#define uint32_t unsigned int
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#define uint64_t unsigned long long
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#define int8_t signed char
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#define int16_t signed short
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#define int32_t signed int
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#define int64_t signed long long
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#endif
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typedef long double ieee854_float80_t;
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typedef double ieee754_float64_t;
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typedef float ieee754_float32_t;
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#ifdef HAVE_MPGLIB
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# define DECODE_ON_THE_FLY 1
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#endif
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#ifdef LAME_ACM
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/* memory hacking for driver purposes */
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#define calloc(x,y) acm_Calloc(x,y)
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#define free(x) acm_Free(x)
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#define malloc(x) acm_Malloc(x)
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#include <stddef.h>
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void *acm_Calloc( size_t num, size_t size );
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void *acm_Malloc( size_t size );
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void acm_Free( void * mem);
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#endif /* LAME_ACM */
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#define LAME_LIBRARY_BUILD
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#ifdef HAVE_NASM
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#if (defined(__ICL) && (__ICL >= 450))
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#define HAVE_XMMINTRIN_H
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#elif defined(_MSC_VER)
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#include <malloc.h>
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#ifdef _mm_malloc
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#define HAVE_XMMINTRIN_H
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#endif
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#endif
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#endif
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@ -42,7 +42,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/GAy /QIfdiv /QI0f"
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Optimization="2"
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AdditionalIncludeDirectories=""..\..\lame-3.97","..\..\lame-3.97\include""
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AdditionalIncludeDirectories=".;"..\..\lame-3.97";"..\..\lame-3.97\include""
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PreprocessorDefinitions="NDEBUG;_WINDOWS;WIN32;HAVE_CONFIG_H"
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StringPooling="true"
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RuntimeLibrary="0"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""..\..\lame-3.97","..\..\lame-3.97\include""
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AdditionalIncludeDirectories=".;"..\..\lame-3.97";"..\..\lame-3.97\include""
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PreprocessorDefinitions="_DEBUG;_WINDOWS;WIN32;HAVE_CONFIG_H"
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RuntimeLibrary="1"
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PrecompiledHeaderFile=".\Debug/libmp3lame_vc6.pch"
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@ -654,30 +654,6 @@
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RelativePath="..\..\lame-3.97\libmp3lame\bitstream.h"
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>
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</File>
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<File
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RelativePath="..\..\lame-3.97\configMS.h"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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Description="Performing Custom Build Step on $(InputName)"
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CommandLine="copy ..\..\lame-3.97\configMS.h ..\..\lame-3.97\config.h
"
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Outputs="..\config.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
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Description="Performing Custom Build Step on $(InputName)"
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CommandLine="copy ..\..\lame-3.97\configMS.h ..\..\lame-3.97\config.h
"
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Outputs="..\config.h"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\lame-3.97\libmp3lame\encoder.h"
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>
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@ -20,8 +20,6 @@
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories=".\,..\..\libshout-2.2.2\src,..\..\libshout-2.2.2\include,..\..\libogg-1.1.3\include,..\..\pthreads-w32-2-7-0-release,..\..\libshout-2.2.2\win32\include"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_WIN32;VERSION=\"2.0.0\";LIBSHOUT_MAJOR=2;LIBSHOUT_MINOR=0;LIBSHOUT_MICRO=0;HAVE_WINSOCK2_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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PreprocessorDefinitions="WIN32;_LIB;_WIN32;VERSION=\"2.0.0\";LIBSHOUT_MAJOR=2;LIBSHOUT_MINOR=0;LIBSHOUT_MICRO=0;HAVE_WINSOCK2_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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PrecompiledHeaderFile="$(ConfigurationName)/libshout.pch"
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AssemblerListingLocation=".$(ConfigurationName)"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName="$(ConfigurationName)"
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AssemblerListingLocation=".\Static_Release/"
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ObjectFile=".\Static_Release/"
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ProgramDataBaseFileName=".\Static_Release/"
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WarningLevel="0"
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SuppressStartupBanner="true"
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/>
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)\libshout.lib"
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OutputFile="$(OutDir)/libshout.lib"
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SuppressStartupBanner="true"
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IgnoreAllDefaultLibraries="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupBanner="true"
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OutputFile="$(ConfigurationName)/libshout.bsc"
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/>
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<Tool
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Name="VCFxCopTool"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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PrecompiledHeaderFile=".\Debug/libshout.pch"
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AssemblerListingLocation="$(ConfigurationName)"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName="$(ConfigurationName)"
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AssemblerListingLocation=".\Static_Debug/"
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ObjectFile=".\Static_Debug/"
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ProgramDataBaseFileName=".\Static_Debug/"
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WarningLevel="0"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)\libshout.lib"
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OutputFile="$(OutDir)/libshout.lib"
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SuppressStartupBanner="true"
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IgnoreAllDefaultLibraries="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupBanner="true"
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OutputFile="$(ConfigurationName)/libshout.bsc"
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/>
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<Tool
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Name="VCFxCopTool"
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<File
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RelativePath="..\..\libshout-2.2.2\src\avl\avl.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\avl\avl.h"
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<File
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RelativePath="..\..\libshout-2.2.2\src\httpp\httpp.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\httpp\httpp.h"
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<File
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RelativePath="..\..\libshout-2.2.2\src\mp3.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\ogg.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\net\resolver.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\net\resolver.h"
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<File
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RelativePath="..\..\libshout-2.2.2\src\shout.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\shout_ogg.h"
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<File
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RelativePath="..\..\libshout-2.2.2\src\net\sock.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\net\sock.h"
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<File
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RelativePath="..\..\libshout-2.2.2\src\thread\thread.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\thread\thread.h"
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@ -380,24 +224,6 @@
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<File
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RelativePath="..\..\libshout-2.2.2\src\timing\timing.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\timing\timing.h"
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<File
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RelativePath="..\..\libshout-2.2.2\src\util.c"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\libshout-2.2.2\src\util.h"
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||||
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|
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