/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Netscape Portable Runtime (NSPR). * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998-2000 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "primpl.h" #include "MacMemAllocator.h" void _MD_InitGC() {} void *_MD_GrowGCHeap(size_t *sizep) { void *heapPtr = NULL; size_t heapSize = *sizep; // In previous versions of this code we tried to allocate GC heaps from the application // heap. In the 4.0 application, we try to keep our app heap allications to a minimum // and instead go through our own memory allocation routines. heapPtr = malloc(heapSize); if (heapPtr == NULL) { FreeMemoryStats stats; memtotal(heapSize, &stats); // How much can we allcoate? if (stats.maxBlockSize < heapSize) heapSize = stats.maxBlockSize; heapPtr = malloc(heapSize); if (heapPtr == NULL) // Now we're hurting heapSize = 0; } *sizep = heapSize; return heapPtr; } void _MD_FreeGCSegment(void *base, int32 /* len */) { free(base); }