%module freeswitch //%include "cstring.i" /** * tell swig to treat these variables as mutable so they * can be used to return values. * See http://www.swig.org/Doc1.3/Library.html */ //%cstring_bounded_mutable(char *dtmf_buf, 128); //%cstring_bounded_mutable(char *terminator, 8); /** insert the following includes into generated code so it compiles */ %{ #include "switch.h" #include "switch_cpp.h" #include "freeswitch_lua.h" %} %ignore SwitchToMempool; %newobject EventConsumer::pop; %newobject Session; %newobject CoreSession; %newobject Event; %newobject Stream; /** * tell swig to grok everything defined in these header files and * build all sorts of c wrappers and lua shadows of the c wrappers. */ %include switch_swigable_cpp.h namespace LUA { class Session : public CoreSession { private: virtual void do_hangup_hook(); lua_State *getLUA(); lua_State *L; int hh; int mark; public: Session(); Session(char *uuid, CoreSession *a_leg = NULL); Session(switch_core_session_t *session); ~Session(); virtual void destroy(void); virtual bool begin_allow_threads(); virtual bool end_allow_threads(); virtual void check_hangup_hook(); virtual switch_status_t run_dtmf_callback(void *input, switch_input_type_t itype); void unsetInputCallback(void); void setInputCallback(char *cbfunc, char *funcargs = NULL); void setHangupHook(char *func, char *arg = NULL); bool ready(); int originate(CoreSession *a_leg_session, char *dest, int timeout); char *cb_function; char *cb_arg; char *hangup_func_str; char *hangup_func_arg; void setLUA(lua_State *state); }; }