/* * SpanDSP - a series of DSP components for telephony * * vector_float.c - Floating vector arithmetic routines. * * Written by Steve Underwood * * Copyright (C) 2006 Steve Underwood * * All rights reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 2.1, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: vector_float.c,v 1.11 2008/07/02 14:48:26 steveu Exp $ */ /*! \file */ #if defined(HAVE_CONFIG_H) #include #endif #include #include #include #include #include "floating_fudge.h" #if defined(HAVE_TGMATH_H) #include #endif #if defined(HAVE_MATH_H) #include #endif #include #include "spandsp/telephony.h" #include "spandsp/vector_float.h" void vec_copyf(float z[], const float x[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]; } /*- End of function --------------------------------------------------------*/ void vec_copy(double z[], const double x[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]; } /*- End of function --------------------------------------------------------*/ #if defined(HAVE_LONG_DOUBLE) void vec_copyl(long double z[], const long double x[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]; } /*- End of function --------------------------------------------------------*/ #endif void vec_zerof(float z[], int n) { int i; for (i = 0; i < n; i++) z[i] = 0.0f; } /*- End of function --------------------------------------------------------*/ void vec_zero(double z[], int n) { int i; for (i = 0; i < n; i++) z[i] = 0.0; } /*- End of function --------------------------------------------------------*/ #if defined(HAVE_LONG_DOUBLE) void vec_zerol(long double z[], int n) { int i; for (i = 0; i < n; i++) z[i] = 0.0; } /*- End of function --------------------------------------------------------*/ #endif void vec_setf(float z[], float x, int n) { int i; for (i = 0; i < n; i++) z[i] = x; } /*- End of function --------------------------------------------------------*/ void vec_set(double z[], double x, int n) { int i; for (i = 0; i < n; i++) z[i] = x; } /*- End of function --------------------------------------------------------*/ #if defined(HAVE_LONG_DOUBLE) void vec_setl(long double z[], long double x, int n) { int i; for (i = 0; i < n; i++) z[i] = x; } /*- End of function --------------------------------------------------------*/ #endif void vec_addf(float z[], const float x[], const float y[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i] + y[i]; } /*- End of function --------------------------------------------------------*/ void vec_add(double z[], const double x[], const double y[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i] + y[i]; } /*- End of function --------------------------------------------------------*/ void vec_addl(long double z[], const long double x[], const long double y[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i] + y[i]; } /*- End of function --------------------------------------------------------*/ void vec_scaled_addf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*x_scale + y[i]*y_scale; } /*- End of function --------------------------------------------------------*/ void vec_scaled_add(double z[], const double x[], double x_scale, const double y[], double y_scale, int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*x_scale + y[i]*y_scale; } /*- End of function --------------------------------------------------------*/ #if defined(HAVE_LONG_DOUBLE) void vec_scaled_addl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*x_scale + y[i]*y_scale; } /*- End of function --------------------------------------------------------*/ #endif void vec_subf(float z[], const float x[], const float y[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i] - y[i]; } /*- End of function --------------------------------------------------------*/ void vec_sub(double z[], const double x[], const double y[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i] - y[i]; } /*- End of function --------------------------------------------------------*/ #if defined(HAVE_LONG_DOUBLE) void vec_subl(long double z[], const long double x[], const long double y[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i] - y[i]; } /*- End of function --------------------------------------------------------*/ #endif void vec_scaled_subf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*x_scale - y[i]*y_scale; } /*- End of function --------------------------------------------------------*/ void vec_scaled_sub(double z[], const double x[], double x_scale, const double y[], double y_scale, int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*x_scale - y[i]*y_scale; } /*- End of function --------------------------------------------------------*/ #if defined(HAVE_LONG_DOUBLE) void vec_scaled_subl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*x_scale - y[i]*y_scale; } /*- End of function --------------------------------------------------------*/ #endif void vec_scalar_mulf(float z[], const float x[], float y, int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*y; } /*- End of function --------------------------------------------------------*/ void vec_scalar_mul(double z[], const double x[], double y, int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*y; } /*- End of function --------------------------------------------------------*/ #if defined(HAVE_LONG_DOUBLE) void vec_scalar_mull(long double z[], const long double x[], long double y, int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*y; } /*- End of function --------------------------------------------------------*/ #endif void vec_mulf(float z[], const float x[], const float y[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*y[i]; } /*- End of function --------------------------------------------------------*/ void vec_mul(double z[], const double x[], const double y[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*y[i]; } /*- End of function --------------------------------------------------------*/ #if defined(HAVE_LONG_DOUBLE) void vec_mull(long double z[], const long double x[], const long double y[], int n) { int i; for (i = 0; i < n; i++) z[i] = x[i]*y[i]; } /*- End of function --------------------------------------------------------*/ #endif float vec_dot_prodf(const float x[], const float y[], int n) { int i; float z; z = 0.0f; for (i = 0; i < n; i++) z += x[i]*y[i]; return z; } /*- End of function --------------------------------------------------------*/ double vec_dot_prod(const double x[], const double y[], int n) { int i; double z; z = 0.0; for (i = 0; i < n; i++) z += x[i]*y[i]; return z; } /*- End of function --------------------------------------------------------*/ #if defined(HAVE_LONG_DOUBLE) long double vec_dot_prodl(const long double x[], const long double y[], int n) { int i; long double z; z = 0.0; for (i = 0; i < n; i++) z += x[i]*y[i]; return z; } /*- End of function --------------------------------------------------------*/ #endif /*- End of file ------------------------------------------------------------*/