mirror of
https://github.com/signalwire/freeswitch.git
synced 2025-02-24 18:41:57 +00:00
git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@15375 d0543943-73ff-0310-b7d9-9358b9ac24b2
231 lines
10 KiB
C#
231 lines
10 KiB
C#
/*
|
|
* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application - mod_managed
|
|
* Copyright (C) 2008, Michael Giagnocavo <mgg@giagnocavo.net>
|
|
*
|
|
* Version: MPL 1.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application - mod_managed
|
|
*
|
|
* The Initial Developer of the Original Code is
|
|
* Michael Giagnocavo <mgg@giagnocavo.net>
|
|
* Portions created by the Initial Developer are Copyright (C)
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
*
|
|
* Michael Giagnocavo <mgg@giagnocavo.net>
|
|
*
|
|
* ManagedSession.cs -- ManagedSession additional functions
|
|
*
|
|
*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace FreeSWITCH.Native
|
|
{
|
|
// switch_status_t ManagedSession::run_dtmf_callback(void *input, switch_input_type_t itype)
|
|
// But, process_callback_result is used to turn a string into a switch_status_t
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate string DtmfCallback(IntPtr input, Native.switch_input_type_t itype);
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
delegate void CdeclAction();
|
|
|
|
// This callback is used for originate
|
|
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
|
|
public delegate switch_status_t switch_state_handler_t_delegate(IntPtr sessionPtr);
|
|
|
|
public partial class ManagedSession
|
|
{
|
|
// SWITCH_DECLARE(void) InitManagedSession(ManagedSession *session, MonoObject *dtmfDelegate, MonoObject *hangupDelegate)
|
|
[DllImport("mod_managed.dll", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
|
|
static extern void InitManagedSession(IntPtr sessionPtr, DtmfCallback dtmfDelegate, CdeclAction hangupDelegate);
|
|
|
|
/// <summary>Initializes the native ManagedSession. Called after Originate completes successfully .</summary>
|
|
internal void Initialize()
|
|
{
|
|
if (allocated == 0) {
|
|
throw new InvalidOperationException("Cannot initialize a ManagedSession until it is allocated (originated successfully).");
|
|
}
|
|
// P/Invoke generated function pointers stick around until the delegate is collected
|
|
// By sticking the delegates in fields, their lifetime won't be less than the session
|
|
// So we don't need to worry about GCHandles and all that....
|
|
// Info here: http://blogs.msdn.com/cbrumme/archive/2003/05/06/51385.aspx
|
|
this._inputCallbackRef = inputCallback;
|
|
this._hangupCallbackRef = hangupCallback;
|
|
InitManagedSession(ManagedSession.getCPtr(this).Handle, this._inputCallbackRef, this._hangupCallbackRef);
|
|
this._variables = new ChannelVariables(this);
|
|
}
|
|
DtmfCallback _inputCallbackRef;
|
|
CdeclAction _hangupCallbackRef;
|
|
|
|
/// <summary>Function to execute when this session hangs up.</summary>
|
|
public Action HangupFunction { get; set; }
|
|
|
|
void hangupCallback()
|
|
{
|
|
Log.WriteLine(LogLevel.Debug, "AppFunction is in hangupCallback.");
|
|
try {
|
|
var f = HangupFunction;
|
|
if (f != null) f();
|
|
}
|
|
catch (Exception ex) {
|
|
Log.WriteLine(LogLevel.Warning, "Exception in hangupCallback: {0}", ex.ToString());
|
|
}
|
|
}
|
|
|
|
public Func<Char, TimeSpan, string> DtmfReceivedFunction { get; set; }
|
|
|
|
public Func<Native.Event, string> EventReceivedFunction { get; set; }
|
|
|
|
string inputCallback(IntPtr input, Native.switch_input_type_t inputType)
|
|
{
|
|
try {
|
|
switch (inputType) {
|
|
case FreeSWITCH.Native.switch_input_type_t.SWITCH_INPUT_TYPE_DTMF:
|
|
using (var dtmf = new Native.switch_dtmf_t(input, false)) {
|
|
return dtmfCallback(dtmf);
|
|
}
|
|
case FreeSWITCH.Native.switch_input_type_t.SWITCH_INPUT_TYPE_EVENT:
|
|
using (var swevt = new Native.switch_event(input, false)) {
|
|
return eventCallback(swevt);
|
|
}
|
|
default:
|
|
return "";
|
|
}
|
|
} catch (Exception ex) {
|
|
Log.WriteLine(LogLevel.Error, "InputCallback threw exception: " + ex.ToString());
|
|
return "-ERR InputCallback Exception: " + ex.Message;
|
|
}
|
|
}
|
|
|
|
string dtmfCallback(Native.switch_dtmf_t dtmf) {
|
|
var f = DtmfReceivedFunction;
|
|
return f == null ? ""
|
|
: f(((char)(byte)dtmf.digit), TimeSpan.FromMilliseconds(dtmf.duration));
|
|
}
|
|
|
|
string eventCallback(Native.switch_event swevt) {
|
|
using (var evt = new FreeSWITCH.Native.Event(swevt, 0)) {
|
|
var f = EventReceivedFunction;
|
|
return f == null ? ""
|
|
: f(evt);
|
|
}
|
|
}
|
|
|
|
[Obsolete("Use static Originate method.", false)]
|
|
public bool Originate(CoreSession aLegSession, string destination, TimeSpan timeout) {
|
|
var res = 0 == this.originate(aLegSession, destination, (int)timeout.TotalMilliseconds, null);
|
|
if (res) {
|
|
this.Initialize();
|
|
}
|
|
return res;
|
|
}
|
|
|
|
|
|
// Creating these function pointers is a two-stage process.
|
|
// The delegate needs to be stored so it doesn't get GC'd, so we can't just return GetFunctionPointerForDelegate right away.
|
|
|
|
/// <summary>Wraps a nice handler into a delegate suitable for reverse P/Invoke. This only currently works well for hangup/reporting handlers.</summary>
|
|
public static switch_state_handler_t_delegate CreateStateHandlerDelegate(Action<ManagedSession> handler) {
|
|
// We create a ManagedSession on top of the session so callbacks can use it "nicely"
|
|
// Then we sort of dispose it.
|
|
switch_state_handler_t_delegate del = ptr => {
|
|
using (var sess = new ManagedSession(new SWIGTYPE_p_switch_core_session(ptr, false))) {
|
|
handler(sess);
|
|
return switch_status_t.SWITCH_STATUS_SUCCESS;
|
|
}
|
|
};
|
|
return del;
|
|
}
|
|
public static SWIGTYPE_p_f_p_switch_core_session__switch_status_t WrapStateHandlerDelegate(switch_state_handler_t_delegate del) {
|
|
return new SWIGTYPE_p_f_p_switch_core_session__switch_status_t(Marshal.GetFunctionPointerForDelegate(del), false);
|
|
}
|
|
|
|
|
|
// These are needed on the ManagedSession bleg, so they don't get GC'd
|
|
// while the B Leg is still around
|
|
switch_state_handler_t_delegate originate_onhangup_delegate;
|
|
switch_state_handler_t_delegate originate_ondestroy_delegate;
|
|
switch_state_handler_table originate_table;
|
|
GCHandle originate_keepalive_handle; // Make sure the B Leg is not collected and disposed until we run ondestroy
|
|
|
|
switch_status_t originate_ondestroy_method(IntPtr channelPtr) {
|
|
// CS_DESTROY lets the bleg be collected
|
|
// and frees originate_table memory
|
|
// Note that this (bleg ManagedSession) is invalid
|
|
// to touch right now - the unmanaged memory has already been free'd
|
|
if (this.originate_keepalive_handle.IsAllocated) {
|
|
this.originate_keepalive_handle.Free(); // GC can now collect this bleg
|
|
}
|
|
if (this.originate_table != null) {
|
|
this.originate_table.Dispose();
|
|
this.originate_table = null;
|
|
}
|
|
return switch_status_t.SWITCH_STATUS_SUCCESS;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs originate. Returns ManagedSession on success, null on failure.
|
|
/// onHangup is called as a state handler, after the channel is truly hungup (CS_REPORTING).
|
|
/// </summary>
|
|
public static ManagedSession OriginateHandleHangup(CoreSession aLegSession, string destination, TimeSpan timeout, Action<ManagedSession> onHangup) {
|
|
var bleg = new ManagedSession();
|
|
|
|
bleg.originate_ondestroy_delegate = bleg.originate_ondestroy_method;
|
|
bleg.originate_onhangup_delegate = CreateStateHandlerDelegate(sess_b => {
|
|
if (onHangup != null) {
|
|
onHangup(sess_b);
|
|
}
|
|
});
|
|
bleg.originate_table = new switch_state_handler_table();
|
|
bleg.originate_table.on_reporting = WrapStateHandlerDelegate(bleg.originate_onhangup_delegate);
|
|
bleg.originate_table.on_destroy = WrapStateHandlerDelegate(bleg.originate_ondestroy_delegate);
|
|
bleg.originate_table.flags = (int)switch_state_handler_flag_t.SSH_FLAG_STICKY;
|
|
var res = 0 == bleg.originate(aLegSession, destination, (int)timeout.TotalSeconds, bleg.originate_table);
|
|
bleg.originate_keepalive_handle = GCHandle.Alloc(bleg, GCHandleType.Normal); // Prevent GC from eating the bleg
|
|
if (res) {
|
|
bleg.Initialize();
|
|
return bleg;
|
|
} else {
|
|
// Dispose to free the lock
|
|
// The bleg lives on with its unmanaged memory freed
|
|
// Until CS_DESTROY gets called
|
|
bleg.Dispose();
|
|
return null;
|
|
}
|
|
}
|
|
|
|
// Convenience
|
|
public bool IsAvailable {
|
|
get { return this.Ready(); }
|
|
}
|
|
|
|
public Guid Uuid {
|
|
get {
|
|
if (allocated == 0) throw new InvalidOperationException("Session has not been initialized.");
|
|
return new Guid(this.GetUuid());
|
|
}
|
|
}
|
|
|
|
public switch_call_cause_t CallCause {
|
|
get {
|
|
if (allocated == 0) throw new InvalidOperationException("Session has not been initialized.");
|
|
return freeswitch.switch_channel_get_cause(this.channel);
|
|
}
|
|
}
|
|
}
|
|
}
|