377 lines
12 KiB
C
377 lines
12 KiB
C
/*
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* SpanDSP - a series of DSP components for telephony
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*
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* playout.c
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*
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* Written by Steve Underwood <steveu@coppice.org>
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*
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* Copyright (C) 2005 Steve Underwood
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*
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* All rights reserved.
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*
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* This was kicked off from jitter buffering code
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* Copyright (C) 2004, Horizon Wimba, Inc.
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* Author Steve Kann <stevek@stevek.com>
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* However, there isn't a lot of the original left, now. The original
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* was licenced under the LGPL, so any remaining fragments are
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* compatible with the GPL licence used here.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 2.1,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#if defined(HAVE_CONFIG_H)
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <inttypes.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include "spandsp/telephony.h"
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#include "spandsp/playout.h"
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static playout_frame_t *queue_get(playout_state_t *s, timestamp_t sender_stamp)
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{
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playout_frame_t *frame;
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if ((frame = s->first_frame) == NULL)
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return NULL;
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if (sender_stamp >= frame->sender_stamp)
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{
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/* Remove this frame from the queue */
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if (frame->later)
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{
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frame->later->earlier = NULL;
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s->first_frame = frame->later;
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}
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else
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{
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/* The queue is now empty */
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s->first_frame = NULL;
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s->last_frame = NULL;
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}
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return frame;
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}
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return NULL;
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}
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/*- End of function --------------------------------------------------------*/
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SPAN_DECLARE(timestamp_t) playout_next_due(playout_state_t *s)
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{
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return s->last_speech_sender_stamp + s->last_speech_sender_len;
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}
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/*- End of function --------------------------------------------------------*/
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SPAN_DECLARE(timestamp_t) playout_current_length(playout_state_t *s)
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{
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return s->target_buffer_length;
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}
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/*- End of function --------------------------------------------------------*/
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SPAN_DECLARE(playout_frame_t *) playout_get_unconditional(playout_state_t *s)
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{
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playout_frame_t *frame;
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if ((frame = queue_get(s, 0x7FFFFFFF)))
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{
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/* Put it on the free list */
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frame->later = s->free_frames;
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s->free_frames = frame;
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/* We return the frame pointer, even though it's on the free list.
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The caller *must* copy the data before this frame has any chance
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of being reused. */
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}
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return frame;
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}
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/*- End of function --------------------------------------------------------*/
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SPAN_DECLARE(int) playout_get(playout_state_t *s, playout_frame_t *frameout, timestamp_t now)
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{
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playout_frame_t *frame;
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/* Make the last_speech_sender_stamp the current expected one. */
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s->last_speech_sender_stamp += s->last_speech_sender_len;
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if ((frame = queue_get(s, s->last_speech_sender_stamp)) == NULL)
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{
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/* The required frame was not received (or at least not in time) */
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s->frames_missing++;
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return PLAYOUT_FILLIN;
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}
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if (s->dynamic && frame->type == PLAYOUT_TYPE_SPEECH)
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{
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/* Assess whether the buffer length is appropriate */
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if (!s->not_first)
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{
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/* Prime things the first time through */
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s->not_first = TRUE;
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s->latest_expected = frame->receiver_stamp + s->min_length;
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}
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/* Leaky integrate the rate of occurance of frames received just in time and late */
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s->state_late += ((((frame->receiver_stamp > s->latest_expected) ? 0x10000000 : 0) - s->state_late) >> 8);
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s->state_just_in_time += ((((frame->receiver_stamp > s->latest_expected - frame->sender_len) ? 0x10000000 : 0) - s->state_just_in_time) >> 8);
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s->latest_expected += frame->sender_len;
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if (s->state_late > s->dropable_threshold)
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{
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if (s->since_last_step < 10)
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{
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if (s->target_buffer_length < s->max_length - 2)
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{
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/* The late bin is too big - increase buffering */
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s->target_buffer_length += 3*frame->sender_len;
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s->latest_expected += 3*frame->sender_len;
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s->state_just_in_time = s->dropable_threshold;
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s->state_late = 0;
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s->since_last_step = 0;
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s->last_speech_sender_stamp -= 3*s->last_speech_sender_len;
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}
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}
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else
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{
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if (s->target_buffer_length < s->max_length)
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{
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/* The late bin is too big - increase buffering */
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s->target_buffer_length += frame->sender_len;
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s->latest_expected += frame->sender_len;
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s->state_just_in_time = s->dropable_threshold;
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s->state_late = 0;
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s->since_last_step = 0;
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s->last_speech_sender_stamp -= s->last_speech_sender_len;
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}
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}
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}
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else if (s->since_last_step > 500 && s->state_just_in_time < s->dropable_threshold)
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{
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if (s->target_buffer_length > s->min_length)
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{
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/* The just-in-time bin is pretty small - decrease buffering */
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s->target_buffer_length -= frame->sender_len;
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s->latest_expected -= frame->sender_len;
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s->state_just_in_time = s->dropable_threshold;
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s->state_late = 0;
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s->since_last_step = 0;
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s->last_speech_sender_stamp += s->last_speech_sender_len;
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}
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}
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s->since_last_step++;
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}
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/* If its not a speech frame, just return it. */
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if (frame->type != PLAYOUT_TYPE_SPEECH)
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{
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/* Rewind last_speech_sender_stamp, since this isn't speech */
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s->last_speech_sender_stamp -= s->last_speech_sender_len;
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*frameout = *frame;
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/* Put it on the free list */
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frame->later = s->free_frames;
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s->free_frames = frame;
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s->frames_out++;
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return PLAYOUT_OK;
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}
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if (frame->sender_stamp < s->last_speech_sender_stamp)
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{
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/* This speech frame is late */
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*frameout = *frame;
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/* Put it on the free list */
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frame->later = s->free_frames;
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s->free_frames = frame;
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/* Rewind last_speech_sender_stamp, since we're just dumping */
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s->last_speech_sender_stamp -= s->last_speech_sender_len;
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s->frames_out++;
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s->frames_late++;
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s->frames_missing--;
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return PLAYOUT_DROP;
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}
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/* Keep track of frame sizes, to allow for variable sized frames */
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if (frame->sender_len > 0)
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s->last_speech_sender_len = frame->sender_len;
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/* Normal case. Return the frame, and increment stuff */
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*frameout = *frame;
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/* Put it on the free list */
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frame->later = s->free_frames;
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s->free_frames = frame;
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s->frames_out++;
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return PLAYOUT_OK;
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}
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/*- End of function --------------------------------------------------------*/
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SPAN_DECLARE(int) playout_put(playout_state_t *s, void *data, int type, timestamp_t sender_len, timestamp_t sender_stamp, timestamp_t receiver_stamp)
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{
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playout_frame_t *frame;
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playout_frame_t *p;
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/* When a frame arrives we just queue it in order. We leave all the tricky stuff until frames
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are read from the queue. */
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s->frames_in++;
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/* Acquire a frame */
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if ((frame = s->free_frames))
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{
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s->free_frames = frame->later;
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}
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else
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{
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if ((frame = (playout_frame_t *) malloc(sizeof(*frame))) == NULL)
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return PLAYOUT_ERROR;
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}
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/* Fill out the frame */
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frame->data = data;
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frame->type = type;
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frame->sender_stamp = sender_stamp;
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frame->sender_len = sender_len;
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frame->receiver_stamp = receiver_stamp;
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/* Frames are kept in a list, sorted by the timestamp assigned by the sender. */
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if (s->last_frame == NULL)
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{
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/* The queue is empty. */
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frame->later = NULL;
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frame->earlier = NULL;
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s->first_frame = frame;
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s->last_frame = frame;
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}
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else if (sender_stamp >= s->last_frame->sender_stamp)
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{
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/* Frame goes at the end of the queue. */
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frame->later = NULL;
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frame->earlier = s->last_frame;
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s->last_frame->later = frame;
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s->last_frame = frame;
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}
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else
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{
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/* Frame is out of sequence. */
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s->frames_oos++;
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/* Find where it should go in the queue */
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p = s->last_frame;
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while (sender_stamp < p->sender_stamp && p->earlier)
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p = p->earlier;
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if (p->earlier)
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{
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/* It needs to go somewhere in the queue */
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frame->later = p->later;
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frame->earlier = p;
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p->later->earlier = frame;
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p->later = frame;
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}
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else
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{
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/* It needs to go at the very beginning of the queue */
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frame->later = p;
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frame->earlier = NULL;
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p->earlier = frame;
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s->first_frame = frame;
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}
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}
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if (s->start && type == PLAYOUT_TYPE_SPEECH)
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{
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s->last_speech_sender_stamp = sender_stamp - sender_len - s->min_length;
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s->last_speech_sender_len = sender_len;
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s->start = FALSE;
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}
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return PLAYOUT_OK;
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}
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/*- End of function --------------------------------------------------------*/
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SPAN_DECLARE(void) playout_restart(playout_state_t *s, int min_length, int max_length)
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{
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playout_frame_t *frame;
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playout_frame_t *next;
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/* Free all the frames on the free list */
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for (frame = s->free_frames; frame; frame = next)
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{
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next = frame->later;
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free(frame);
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}
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memset(s, 0, sizeof(*s));
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s->dynamic = (min_length < max_length);
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s->min_length = min_length;
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s->max_length = (max_length > min_length) ? max_length : min_length;
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s->dropable_threshold = 1*0x10000000/100;
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s->start = TRUE;
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s->since_last_step = 0x7FFFFFFF;
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/* Start with the minimum buffer length allowed, and work from there */
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s->actual_buffer_length =
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s->target_buffer_length = (s->max_length - s->min_length)/2;
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}
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/*- End of function --------------------------------------------------------*/
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SPAN_DECLARE(playout_state_t *) playout_init(int min_length, int max_length)
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{
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playout_state_t *s;
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if ((s = (playout_state_t *) malloc(sizeof(playout_state_t))) == NULL)
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return NULL;
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memset(s, 0, sizeof(*s));
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playout_restart(s, min_length, max_length);
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return s;
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}
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/*- End of function --------------------------------------------------------*/
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SPAN_DECLARE(int) playout_release(playout_state_t *s)
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{
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playout_frame_t *frame;
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playout_frame_t *next;
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/* Free all the frames in the queue. In most cases these should have been
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removed already, so their associated data could be freed. */
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for (frame = s->first_frame; frame; frame = next)
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{
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next = frame->later;
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free(frame);
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}
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/* Free all the frames on the free list */
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for (frame = s->free_frames; frame; frame = next)
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{
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next = frame->later;
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free(frame);
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}
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return 0;
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}
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/*- End of function --------------------------------------------------------*/
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SPAN_DECLARE(int) playout_free(playout_state_t *s)
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{
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if (s)
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{
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playout_release(s);
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/* Finally, free ourselves! */
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free(s);
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}
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return 0;
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}
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/*- End of function --------------------------------------------------------*/
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/*- End of file ------------------------------------------------------------*/
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