Files
asterisk/main/stream.c
George Joseph 5989b1ea02 core_unreal.c: Fix memory leak in ast_unreal_new_channels()
When the channel tech is multistream capable, the reference to
chan_topology was passed to the new channel.  When the channel tech
isn't multistream capable, the reference to chan_topology was never
released.  "Local" channels are multistream capable so it didn't
affect them but the confbridge "CBAnn" and the bridge_media
"Recorder" channels are not so they caused a leak every time one
of them was created.

Also added tracing to ast_stream_topology_alloc() and
stream_topology_destroy() to assist with debugging.

Resolves: #938
(cherry picked from commit e434203810)
2024-11-14 20:01:34 +00:00

29 KiB